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NASA APP

NASA App is a mobile education tool intended for children and young teens, developed with the goal of teaching them about the LSP division of NASA and the processes they manage. This is done through a series of interactive minigames that will take the player through the entire process of launching a payload from signing a contract to assembling the delivery vehicle. This app is being developed in a collaboration between Full Sail University and the LSP division of NASA.

Role(s): Lead Producer

Team Size: 30

Development Period: 6 Months

Engine: Unity

Platform: Mobile (IOS, Android, Windows)

Achievements/Learning Points:​

  • Experience with directing a larger team

  • Stakeholder meetings

  • Technical & Lead design positions

  • Adapting to a project in progress

My Work & Achievements

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Technical Producer

I came on the team as a Technical Producer and was in charge of managing the programming team and making sure they deliver all of their work on time without blocking each other. I was responsible for assigning tasks, leading team meetings, managing Perforce & Hansoft as well as attending all meetings with NASA to discuss progress.

Lead Producer

After a few months on the project, I advanced into the role of Lead Producer. My responsibilities were in coordinating all the other producers, arranging and leading official meetings with NASA, adjusting high-level planning with staff from the university and managing any issues that might have come up during development.

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