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Hi, my name is Michal Hupka!

 

I'm a producer with a history of leading software development teams to exceed their goals including multi-company integrations and a GDC showcase. Experienced working with a wide range of technologies, teams of up to 30 people, and work methodologies. Fluent in a variety of production-related tools and environments such as Jira, Hansoft, and MS Project. Used to leading high-performing agile teams and optimizing processes with a KPI-oriented mindset. Hardworking, passionate, and ready for a new challenge!

I love making games and working in teams of equally passionate people to create unique and memorable experiences! Some of my other hobbies include reading, exercising, and of course gaming.

CAREER

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SaltPay

London, UK

Product Designer/Manager

(January 2022 - Current)

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Full Sail University

Orlando, FL, US

Game Design Master's

Orbis Production Capstone

(October 2020 - October 2021)

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TeamTeam 6 Game Studios 

Assen, The Netherlands

Game Design Internship

(September 2019 - June 2020)

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C.S.Lewis Bilingual high-school

Bratislava, Slovakia
(September 2011 - June 2016)

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Breda University of Applied Sciences
Breda, Netherlands

Creative Media and Game Technologies Bachelor's
Design & Production

(September 2016 - June 2020)
 

ACHIEVEMENTS

2019 IGAD Awards

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Best GAME

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Best DESIGN

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Best AUDIO

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 2020 Experimental Workshop

SKILLS

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Blueprinting
C++
Prototyping
Whiteboxing

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Prototyping
Whiteboxing

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Source control

Admin Tools

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Sprint Planning

Burn-down/Burn-up

Capacity Plan

Jira, Trello, Hansoft, MS Project

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One-Pagers
Wireframes
Photoshop, XD, Premiere

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Video Editing

Cyberlink Powerdirector

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