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ONgoing projects

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Authentication & identification system deployed across the whole company ecosystem.

Role(s): Product Designer, Project Manager

Team Size: Various (Company size: 2000+)

Development Period: Ongoing 

Tools: Figma, Jira, Atlassian Suite

Platform: Desktop & Mobile

Working as a part of the ID engineering team responsible for user authentication & identification within the financial product ecosystem provided by the company.

FINISHED projects

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Unannounced mobile app developed for the LSP division of NASA under Full Sail University.

Role(s): Lead Producer, Technical Producer

Team Size: 30

Development Period: 6 months 

Engine: Unity

Platform: Mobile (IOS, Android, Windows)

This app is a teaching mobile game intended to inform children and young teens about what the LSP division of NASA does through a series of interactive minigames.

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Shattered Lights

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A one-of-a-kind, room-scale VR horror game developed for the HTC Vive Pro and Oculus Rift.

Role(s): Lead Designer, Producer

Team Size: 19

Development Period: 10 months 

Engine: Unreal Engine 4

Platform: PC (HTC Vive Pro, Oculus Rift)

Shattered lights is a unique, room-scale horror game where players have to navigate an underground facility, exploring their environments and learning more about the place along the way. 

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A light-hearted, arcade-like, open-world racing game developed as an homage to Crazy Taxi.

Role(s): Design Intern (Level, Gameplay, UI/UX Design)

Team Size: TEAM6 Game Studios (25-35)

Development Period: 6 months 

Engine: Unreal Engine 4

Platform: Nintendo Switch, Xbox ONE, PS4, PS5

Taxi Chaos is a cartoony racing game set in fictional recreation of New York City where the player has to race against a timer, pick up customers and drive them to their destination to improve their high-score, unlock better vehicles and complete mini-quests.

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First-person, single-player, horror game demo set in a victorian era mansion.

Role(s): Producer, Tech Designer

Team Size: 9

Development Period: 2 Weeks

Engine: Unreal Engine 4

Platform: PC

Ghost game is a horror game demo where the player takes control of a ghost hunter in a haunted mansion. Armed only with a flashlight and a ghost detector, they must explore the house, gather notes, destroy haunted artifacts and eventually trap the ghost.

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Slide - Tracked

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Top-down, Co-op shooter game developed for Nintendo Switch in a custom engine.

Role(s): Producer

Team Size: 18

Development Period: 8 Weeks

Engine: Custom Engine

Platform: Nintendo Switch

Side-Tracked is a top-down, Co-Op shooter focused on two players, surviving waves on enemies using mounted guns on a train moving through a level.

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Captain Canada

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First-person, platforming - puzzle game developed for PC.

Role(s): Level/Gameplay Designer, Producer

Team Size: 4

Development Period: 8 Weeks

Engine: Unreal Engine 4

Platform: PC

Captain Canada is a first-person, single-player puzzle game focused on platforming and navigation of individual puzzles using a light-reflecting shield.

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Babooms
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Asymmetrical, multiplayer combat game for 4 players that try to blow each other up using hidden bombs and traps built for PC.

Role(s): Level/Gameplay Designer

Team Size: 12

Development Period: 8 Weeks

Engine: Unreal Engine 4

Platform: PC

Babooms is a multiplayer, asymmetrical combat game which pins 4 players in two teams against each other in a large mansion with the goal of assembling a monster.

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Other projects

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Unreal Tournament Map

Designer of an Unreal Tournament map designed for beginner to intermediate players over a period of 8 weeks.

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Barrel Roll

Producer on a two-week game-jam style project in a team of 8 people utilizing a custom-built controller to balance a character on a barrel.

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Propellorse

Producer of a mobile platform game created in a game-jam style project in a team of 8 people over two weeks.

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