ONgoing projects
Authentication & identification system deployed across the whole company ecosystem.
Role(s): Product Designer, Project Manager
Team Size: Various (Company size: 2000+)
Development Period: Ongoing
Tools: Figma, Jira, Atlassian Suite
Platform: Desktop & Mobile
Working as a part of the ID engineering team responsible for user authentication & identification within the financial product ecosystem provided by the company.
FINISHED projects
Unannounced mobile app developed for the LSP division of NASA under Full Sail University.
Role(s): Lead Producer, Technical Producer
Team Size: 30
Development Period: 6 months
Engine: Unity
Platform: Mobile (IOS, Android, Windows)
This app is a teaching mobile game intended to inform children and young teens about what the LSP division of NASA does through a series of interactive minigames.
Shattered Lights
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A one-of-a-kind, room-scale VR horror game developed for the HTC Vive Pro and Oculus Rift.
Role(s): Lead Designer, Producer
Team Size: 19
Development Period: 10 months
Engine: Unreal Engine 4
Platform: PC (HTC Vive Pro, Oculus Rift)
Shattered lights is a unique, room-scale horror game where players have to navigate an underground facility, exploring their environments and learning more about the place along the way.
A light-hearted, arcade-like, open-world racing game developed as an homage to Crazy Taxi.
Role(s): Design Intern (Level, Gameplay, UI/UX Design)
Team Size: TEAM6 Game Studios (25-35)
Development Period: 6 months
Engine: Unreal Engine 4
Platform: Nintendo Switch, Xbox ONE, PS4, PS5
Taxi Chaos is a cartoony racing game set in fictional recreation of New York City where the player has to race against a timer, pick up customers and drive them to their destination to improve their high-score, unlock better vehicles and complete mini-quests.
First-person, single-player, horror game demo set in a victorian era mansion.
Role(s): Producer, Tech Designer
Team Size: 9
Development Period: 2 Weeks
Engine: Unreal Engine 4
Platform: PC
Ghost game is a horror game demo where the player takes control of a ghost hunter in a haunted mansion. Armed only with a flashlight and a ghost detector, they must explore the house, gather notes, destroy haunted artifacts and eventually trap the ghost.
Slide - Tracked
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Top-down, Co-op shooter game developed for Nintendo Switch in a custom engine.
Role(s): Producer
Team Size: 18
Development Period: 8 Weeks
Engine: Custom Engine
Platform: Nintendo Switch
Side-Tracked is a top-down, Co-Op shooter focused on two players, surviving waves on enemies using mounted guns on a train moving through a level.
Captain Canada
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First-person, platforming - puzzle game developed for PC.
Role(s): Level/Gameplay Designer, Producer
Team Size: 4
Development Period: 8 Weeks
Engine: Unreal Engine 4
Platform: PC
Captain Canada is a first-person, single-player puzzle game focused on platforming and navigation of individual puzzles using a light-reflecting shield.
Babooms
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Asymmetrical, multiplayer combat game for 4 players that try to blow each other up using hidden bombs and traps built for PC.
Role(s): Level/Gameplay Designer
Team Size: 12
Development Period: 8 Weeks
Engine: Unreal Engine 4
Platform: PC
Babooms is a multiplayer, asymmetrical combat game which pins 4 players in two teams against each other in a large mansion with the goal of assembling a monster.
Other projects
Unreal Tournament Map
Designer of an Unreal Tournament map designed for beginner to intermediate players over a period of 8 weeks.
Barrel Roll
Producer on a two-week game-jam style project in a team of 8 people utilizing a custom-built controller to balance a character on a barrel.
Propellorse
Producer of a mobile platform game created in a game-jam style project in a team of 8 people over two weeks.